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FireForge is building a unique platform for our multiplayer games, driven at the core by deep analytics that connect our games with the web and social experience of our players. If you are interested in developing a platform that is constantly evolving and highly personalized, join FireForge today!

 

About FireForge

FireForge is a well-funded fully independent developer and global publisher of online games founded by veterans drawn from some of the most prestigious studios and teams in the world. We have studios in Singapore, California and Boston.

Our leadership team comprises top talent with more than twenty years of industry experience each in making the games we love to play, such as Command & Conquer, Baldur’s Gate, Rift, Diablo II and World of Warcraft. Our CEO is Mr. Tim Campbell, the Lead Campaign Designer for Warcraft III. Our Chief Creative Officer is Mr. Kevin Beardslee, the Lead Animator for World of Warcraft. Joining us, you will have a chance to work closely with them and others of similar calibre.

We are sharply focused on playability above all else and our design philosophy is simple: We blend great core game experiences with an incredible amount of accessibility in order to reach truly massive audiences. These include both core gamers like ourselves and an emerging generation of new players in the Asian and Western markets.

We do not currently have a web presence as our global launch has not been announced yet.

 

 

Roles & Responsibilities — What Will I Be Doing?

Our games are primarily developed for windows-based PC. Your primary responsibilities are to develop tools which support the game development. Examples of tool development include Game UI Editor, Smoketest Automation Tool, Network Testing Tool, Security Testing Tool, etc.

As a Tools Developer, you are involved in the following:

  • Create clean, standards-compliant, accessible maintainable code using C#, C++, etc.
  • Work with the game development team to create supporting tools for the game development.
  • Work with the platform team to create supporting tools for platform development.
  • Work with the QA team to create supporting tools for quality assurance.

 

Requirements — What Skills Do I Need?

Basic

  • Degree or Diploma preferred.
  • Several years of commercial C#/C++ experience in tools
  • Deep understanding of user interface design
  • Experience with object oriented design
  • Excellent understanding of workflow optimization
  • Ability to work with artists, level designers and programmers
  • Intelligent, creative, organised, a good attitude and possesses professional work ethics.
  • Good problem solving skills.
  • Strong organizational and communication skills.
  • Ability to multitask and work under pressure.

Plusses

  • Experience with MFC and .NET
  • Experience with security exploits
  • Experience with game exploits
  • Passion for gaming.

 

Outperformance — What Would My Teammate See if I’m Very Successful?


A number of immediate benefits arise when you excel in this role:

  • FireForge will have a strong toolset to support the creation of our own game engines and products.
  • Teams will be aided with tools that have optimized workflow for high productivity and high quality production.

 

Application Process — How Do I Apply?


If you’re interested to join us, please send us the following documents to kwlin@fireforgegames.com by 31 August 2013. Please do not call or drop-in, as we only accept emailed applications.

  • Cover Letter (with the Role you are applying for in the subject line)
  • Resume
  • References & Testimonials
  • Samples of Previous Work that Support your Application (for example, portfolio or programming code or analysis or writing)
  • Expected Salary
  • Earliest Start Date

Shortlisted candidates will be required to attend at least one interview in Singapore

 
"We regret that only shortlisted candidates will be notified."

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Infocomm Investments invests in growth stage technology companies and help startups around the world expand to Asian markets by leveraging Singapore’s top-class business infrastructure.
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